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The Smidgen

Everything you never needed to know. Ok maybe not everything, that would be ridiculous.

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Archive for September, 2009

crysis_wii_HD_610x468Big old rumor alert here so grab that chunk of salt you keep laying around for just such an occasion.  It seems that SquareEnix head, Yoichi Wada, is predicting that Nintendo will unleash a Wii HD with graphic capabilities similar to the current PS3 and Xbox 360 in 2011.

This of course would not be the first time for such a rumor but it is the first one I know of coming from the head of a major game development studio.

An HD Wii that supports HDMI and 1080p with actual current gen graphics would go a long way toward swinging my attention back to the big N.  Of course playing catchup in 2011 is all fine and dandy until the next Xbox releases in 2012 (another rumor, that one).

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Yeah ... looks real comfortable alright ...

Yeah ... looks real comfortable alright ...

Oh Japan, how I love you and your crazy sh*t.  See that thing on the left there with the suit precariously balanced on it?  Yeah, that’s Honda’s answer to the Segway.  A self propelled, self balancing, 3.7mph traveling unicycle that moves in the direction you lean.  Tightrope not included.

The U3-X weighs in at just under 22lbs and though it’s just “a proposal” right now, it’s designed with the elderly as a first thought, world takeover a close second (like all of Japan’s robots).  The wheel is actually comprised of many tiny motor-controlled wheels that allow it to swerve around in any direction when you lean that way.

I’m not really sure how the less mobile and coordinated elderly (you know, the ones that need a device to move them around) would fair with something like this but hey, that’s not the point, the point is it’s cool and weird right?  Right!?  Want to see some more pictures (you know you do), check out the Daily Mail article.

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ATI_Radeon_5870As promised, it’s here, the new Radeon HD 5870 from AMD.  In case you forgot this card is basically double everything you had in the RV790 chips (Radeon HD 4890) running in the same power envelope with lower idle power consumption.  Not bad eh?  It’s built using TSMC’s 40nm process allowing those 2.15b transistors to keep the power levels down (188W load and a very low 27W idle).  The 5870 with 1GB is also priced slightly lower than previously reported at $379, however, NewEgg is already sold right out of them.

So how does it perform you ask (naturally)?  Well AnandTech (as well as several other sites) has an extensive and lengthy review if you want all the details, including a lot of specifications and hardware diagrams, but I’ll summarize the juicy performance parts here.

For Crysis: Warhead AMD’s new card comes in just under the GTX 295 in pretty much every test.  AMD’s goal was to beat the 295 and they are really close but not quite there with Crysis.  Of course this new card is about $100 cheaper than the cheapest 295 out there and up to and over $300 cheaper than others, so take that as you will.  For Far Cry 2 the 5870 in fact does beat the 295 by just a little bit, though oddly it loses to it’s other multi-GPU competitor, the 4870×2, go figure.  As for the single GPU match up the 5870 beats the GTX 285 by 40%.  World of Warcraft?  Well it’s notoriously CPU dependent but nevertheless the 5870 beats pretty much everything out there except for an SLI configuration of GTX 285’s.  The story is pretty much the same across the board with the 5870 and the GTX 295 swapping wins here and there by small margins and the 5870 beating any other single GPU solution out there.

So what do we have then?  Well as a single GPU solution the 5870 is by far the fastest around and considering the 285’s price points are currently in the $300 range it makes the 5870 a far better purchase due to it’s slightly future proof DirectX 11 hardware.  In the single cards space however (meaning one card but possibly more than one GPU), the 5870 and the GTX 295 are close with the 295 being slightly faster.  Again you must consider a $100 price premium for a ~10% performace gain.  In the multi-card space two 5870’s in CrossFire mode is once again the clear winner.

So what games will take advantage of the 5000 series DirectX 11 prowess?  First is EA’s Battleforge; out just in time for the release of the 5000 series (a day early in fact) it is the first game to have DX11 support, though limited.  S.T.A.L.K.E.R.: Call of Pripyat, went gold in Russia earlier in the week and should have an English version on the way.  While we don’t know the specifics of it’s DX11 content, S.T.A.L.K.E.R. games are typically very tough of GPU’s so it should be an interesting test when released.  Dirt2 will be the first “full featured” DX11 title supporting tessellation, shadow filtering and other dx11 features and is due out December 11th for PC.  Aliens Vs Predator from Rebellion Games will be the most impressive DX11 game but it’s not due out till Q1 next year at the earliest.

So there you have it kiddies, AMD is first out of the gate with DX11 hardware and Nvidia is left to play catch-up for the first time since DirectX 9.0.  This could be a bad thing for Nvidia as game developers looking to incorporate DirectX 11 into their titles currently have only one choice of hardware, meaning the games will be tweaked to work with AMD’s DX11 implementations over Nvidia’s, something that happened in reverse with DX10.  The stage is set for the next battle royale, just waiting on Nvidia to show up to the party now.

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Hydra 200Like the idea of running a gaming rig with multiple GPU’s a-crankin’ but don’t want to be tied down to one chipset or graphics card manufacturer?  Well Lucid’s gotcha covered.  Enter the Hydra 200 real time distributed processing engine.

When first announced over a year ago many people, myself included, expected nothing.  A chip that would distribute the graphics process to any GPU regardless of manufacturer and without proprietary cables and connectors, without performance sacrifices?  Ok, sure.  Well here we are about a year later and the Hydra 200 is about to make us eat our words.

The Hydra 200 chip is a small (18-23mm) chip that uses 6W of power and can be placed on a motherboard or expansion card to handle the distribution of the graphics processing requirements to the cards you have installed.  Since it’s a separate chip, it doesn’t care what card that might be.  AMD and Nvidia’s SLI concoctions require you to have a specific chipset and then use a special connector to get multiple cards to work in conjunction.  Both graphics card manufacturers then use software in the form of drivers to distribute the graphics workload among the GPU’s.  With Lucid’s chip the software is on the silicone and handles the processing before it gets to the cards so all the cards need to think about is pumping out the results of the work it gets.

I’m still not completely sold on it using “100%” of the performance of every card attached but it is intriguing.  The Hydra is Vista and Windows 7 compatible and supports DirectX’s 9c and 10.1 as well as being DirectX 11 ready.  MSI appears to be the first one out of the gate using a Hydra 200 chip on their “Big Bang” motherboards due out on October 29th.  Hopefully we’ll get some performance benchmarks soon after that.

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Moblin_LogoThe world of the mobile smart phone operating systems is about to get even more crowded as Intel has announced that Moblin v2.1 will support phones using their Atom processor.

Multiple applications running at the same time and the ability to flip through them was displayed on a MID, nothing really ground breaking there.  Intel’s new offering will be one more Linux based OS for smart phones with the only interesting fact about it (so far) being that it’s designed for the Atom.  This is the important part for Intel which seeks to compete more heavily against ARM in the MID and now in the phone sectors.

Expect this to pick up some steam as Intel will be throwing a lot of it’s bags of money toward dominating yet another chip market.

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Can you see the eye?

Can you see the eye?

A team of researchers at the University of Washington has successfully used therapeutic genes to allow colorblind, adult Squirrel Monkeys to distinguish between red and green again.  Something intriguing indeed to this colorblind man’s heart.

Though they aren’t testing the process on humans yet, it’s important to note that the monkeys were adults as it was previously thought only younger, more “plastic” brains would accept the new DNA instructions provided by the genes introduced to  the light-sensing cells at the back of the eye.

The monkeys used in this test were treated over two years ago and their improvement in color vision has remained stable since that time.  “Further research is required, however, before this comes to human clinical trials, and therapy in the clinics,” but if successful it could help about 7% of males and 1% of female who are born with colorblindness.

Personally the concept actually seems a little freaky to one day see things in a different light (spectrum) for the rest of my life, however, I’m very much ready for those tests!  NASA here I come!

Read the full article over at BBC News.

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Image courtesy of Engadget

Image courtesy of Engadget

As everyone should know by now, the Zune HD is out and it’s a thing of beauty but a lot of reviewers aren’t quite sold on it.  Why you ask?  Lack of apps.  For me, it’s a PMP and a damned good one so I’m not really bothered by the limited amount of apps available on the Zune marketplace, however, inevitable lines are drawn to the iPod Touch with any new PMP and since the Zune HD actually has app capability, the lack thereof is going to be noted.

Fear not though, fans of the Zune, for while all apps for the Zune HD in the near future will be created by MS only (and free I might add) XNA has received an upgrade to version 3.1 and included libraries for things like the HD’s multi-touch screen and accelerometer.

So what the hell does that mean?  Well from the site XNA is “composed of industry-leading software, services, resources, and communities focused on enabling game developers to be successful on Microsoft gaming platforms.”

Broken down XNA is the platform used to develop Xbox Live Arcade games and with access to Zune HD tech in version 3.1, any developer who belongs to the XNA club can develop games and apps for said device.  Good eh?

So when will they be available?  No word on that yet but you can bet MS is working hard on figuring out all of the logistics.  For now we can just enjoy the “etch-a-sketch” work in the photo above.  Multi-touch draw, erase with a shake?  I’ll take it.  It’s simple but hey, not bad for a day’s work.

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ATI Radeon LogoBoth AMD and Nvidia are gearing up to release new DirectX 11 capable cards in just a few weeks and it seems like AMD has come out swinging.  Their new RV870 core powered cards, to be called the Radeon HD 58xx series (no surprises there), effectively doubles the processing power over last generations Rv770 with a full 1600 stream processors.  It remains to be seen (and tested) if this will also double the actual power of the cards or not.  When I find that out I’ll be sure to keep you all informed.

The 5870’s will have an 825mhz core and come in two varieties, 1GB of RAM or 2GB, and retail (supposedly) for $399 and $449 respectively.  The more mainstream and slower 5850 will also have 1GB of memory and sell for $299.  Some additional tech specs can be found at Fudzilla, though keep in mind these are not officially released specs.

Now double the power of the 48xx series is quite a bit of oomph and frankly, there isn’t really a game out there right now that needs it.  So what do you do with all that extra pizazz?  Multi-head setups of course.  AMD calls it Eyefinity and it’s all about the resolution.  One new Radeon HD 5870 card will actually support 6 monitors producing a single resolution of 7680-by-3200.  The best part, however, is that this is done through AMD’s drivers and is transparent to Windows, meaning the OS (and therefore the games) will see all six monitors as one and won’t have to worry themselves with how to display the image across them, AMD takes care of that.  Have a crapload of cash and nothing to do with it?  Why not slap four 5870’s in a single system and run 24 monitors from the same, single machine for a mind numbing resolution of 30,720-by-12,800. It’s been done already and I’ll take 8.

Samsung has stated that they will support Eyefinity with a series of small bezel monitors so when you’re tying six of their monitors together it will appear slightly more seamless.  Good for them.  Well kids, that’s what you have to look forward to in just a few more weeks.  When I get word of Nvidia’s plans I’ll be sure to let you know.

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